Baymax Dreams is a series of 3D animated shorts, based on the Big Hero 6 The Series television series from Disney Television Animation. The project was developed as an R&D exploration, leveraging realtime software and tools to develop linear narratives. A custom pipeline for authoring content, interchanging 3D assets, and inter-department collaboration was built around Unity as the content creation hub.
|Episode 1||Episode 2||Episode 3|
One "San Fransokyo" set served all three episodes. Time of day and locations for action were scouted in Unity, allowing the team to work on a virtual film set.
Concepts for the city buildings, as well as initial layout of the city, were done in VR using Quill.
Animation was done in Maya and exported to Unity, where lighting, camera, editorial, and rendering happened.
Unity's Timeline allowed artists to work with 3D content as adjustable clips, similar to how traditional nonlinear editing applications work.