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Breakdown demonstrating how gs_MPTK can facilitate the creation of a full-CG environment for feature film.

 
 

Interactive Modeling

Interactive Modeling will update textures when the model changes, and Time Slider Update will update textures when the timeline is scrubbed.

Coverage Maps

Coverage Maps are renders that help artists visualize which areas of an animated shot camera are seen from a projection camera.

Viewport gamma shifting

Viewport gamma shifting allows artists to work in a linear color pipeline while viewing a monitor gamma in the viewport.

 

Advanced projection blending

Blend projections based on incident angle, so that the priority is given to the camera best positioned to project the highest resolution.

Use feathered mask dilation to easily erase edge halos around geometry (Mental Ray only).

Apply custom painted masks to quickly patch problem areas.

 

Supports both Maya Software and Mental Ray renderers For more information, please refer to the documentation.
 
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