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New in this Release
• Completely redesigned UI to simplify the projection workflow.
• Viewport OpenGL implementation of projections, including gamma conversion for linear workflow.
• Preview thumbnails of projections in the UI.
• Click on a thumbnail preview to automatically launch your preferred image editing software and load the texture.
• Quickly make shader assignments and swap node connections without navigating the Hypershade.
• Drag/drop interactive reordering of projection priority.
• Applied object list quickly adds/removes/selects which geometry is assigned to which projection group.
• Easily toggle shadow occlusion on and off.
• Passthrough projection toggle enables/disables projections without removing them from a projection group.
• Color correct projections in Maya without directly editing the file textures.
• Tabbed layout allows for quick editing of multiple projection groups.
• Select projections, cameras, and mattes within the interface to avoid hunting for them in the scene.
• Batch update filter settings for all files in a projection group.
• Speed improvements.
• Unlimited custom mattes can be added to projections.
• Adding a new file projection detects alpha channels and automatically allows the user to add it to the matte list.
• Multiple channel (R, G, B, or A) support for mattes.
• Shadow occlusion now respects transparency maps.
• gs_projCamMix allows up to 20 mattes to be output to another shading node.
• miLabel exclude option allows geometry to be held out of a projection based on an int value.
• Distance threshold allows geometry to be held out of a projection based on its distance to the projection camera.
• gs_const shader added for ease of use and alpha channel support. |
Fixes
• Lights are no longer necessary to create shadow occlusion areas; shadow occlusion is calculated by the shader.
• gs_projCamMix array naming/numbering mismatch has been fixed.
• Projections now default to film gate instead of resolution gate.
• Hypershade swatches bug that crashed Maya is fixed.
• Facing ratio function modified to generate masks that return either 1.0 or 0.0 based on angle threshold.
• Shadow occlusion no longer improperly introduces light into the scene. |