Spatial data from Agisoft Photoscan, Photosynth, and other Structure From Motion Software can be imported into Maya through the Mattepainting Toolkit.
In addition to camera projection mapping, the Mattepainting Toolkit also supports spherical projections for equirectangular maps. Multiple HDRIs can be mapped onto geometry and blended together.
Layered textures can be blended together directly in Maya's viewport by painting mattes on geometry. The resulting map is baked out to object UVs.
Layered textures can be baked to object UVs for use as game assets or uploading to the web.
Any renderer that supports Maya's native layered textures can be used to render the output of the toolkit. Mental Ray and V-Ray shaders are included with the toolkit for additional raytracing functionality.
Version 3.0 is the current release for Maya versions 2014-2015. All platforms are supported. Version 2.0 is still available for download for users working with earlier versions of Maya. gs_cptk is a lite version of the toolkit available from the Autodesk Exchange.
|Viewport 2.0 Support|
|Viewport Matte Painting|
|Spherical Map Support|
|UV Map Support|
|Bake shaders to UVs|
|Support for third party renderers|
|V-Ray shaders for rendering|
|Render camera coverage maps|
|Import data from Photoscan or Photosynth|
|Blend layered textures together|
|Blend textures using render occlusion masking|
|Support for sequences of frames|
|3D Viewport Texture Layering|